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P2P
2006
IEEE
135views Communications» more  P2P 2006»
16 years 25 days ago
Ordered Slicing of Very Large-Scale Overlay Networks
Recently there has been an increasing interest to harness the potential of P2P technology to design and build rich environments where services are provided and multiple applicatio...
Márk Jelasity, Anne-Marie Kermarrec
RTAS
2006
IEEE
16 years 25 days ago
Impact of Upper Layer Adaptation on End-to-end Delay Management in Wireless Ad Hoc Networks
A good amount of research has been developed to support QoS issues in IEEE 802.11 ad hoc networks, such as QoS routing, MAC layer QoS support, and cross-layer QoS design. However,...
Wenbo He, Klara Nahrstedt
ACMACE
2006
ACM
16 years 24 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CCGRID
2005
IEEE
16 years 13 days ago
A novel workload migration scheme for heterogeneous distributed computing
Dynamically partitioning of adaptive applications and migration of excess workload from overloaded processors to underloaded processors during execution are critical techniques ne...
Yawei Li, Zhiling Lan
ESCIENCE
2005
IEEE
16 years 13 days ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...