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CGF
2008
134views more  CGF 2008»
15 years 6 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
15 years 11 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
GRAPHICSINTERFACE
2003
15 years 7 months ago
A Gestural Interface to Free-Form Deformation
We present a gesture-based user interface to Free-Form Deformation (FFD). Traditional interfaces for FFD require the manipulation of individual points in a lattice of control vert...
Geoffrey Draper, Parris K. Egbert
CGF
2010
198views more  CGF 2010»
15 years 6 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
ICCS
2005
Springer
15 years 11 months ago
Phylogenetic Networks, Trees, and Clusters
Phylogenetic networks model evolutionary histories in the presence of non-treelike events such as hybrid speciation and horizontal gene transfer. In spite of their widely acknowled...
Luay Nakhleh, Li-San Wang