The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
Workflow management systems guide and monitor tasks performed by humans and computers. The workflow specifications are usually expressed in special purpose (graphical) formalisms....
Jan Martin Jansen, Rinus Plasmeijer, Pieter W. M. ...
Reconfigurable high-performance computing systems (RHPC) have been attracting more and more attention over the past few years. RHPC systems are a promising solution for accelerati...