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SI3D
2005
ACM
16 years 5 days ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
176
Voted
GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
16 years 4 days ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno
AAAI
2000
15 years 8 months ago
An Expert System for Recognition of Facial Actions and their Intensity
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
Maja Pantic, Léon J. M. Rothkrantz
LDTA
2010
15 years 6 months ago
Embedding a web-based workflow management system in a functional language
Workflow management systems guide and monitor tasks performed by humans and computers. The workflow specifications are usually expressed in special purpose (graphical) formalisms....
Jan Martin Jansen, Rinus Plasmeijer, Pieter W. M. ...
FPGA
2009
ACM
154views FPGA» more  FPGA 2009»
16 years 1 months ago
Synthesis of reconfigurable high-performance multicore systems
Reconfigurable high-performance computing systems (RHPC) have been attracting more and more attention over the past few years. RHPC systems are a promising solution for accelerati...
Jason Cong, Karthik Gururaj, Guoling Han