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195
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
196
Voted
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
16 years 8 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
SIGSOFT
2001
ACM
16 years 7 months ago
An architecture for flexible, evolvable process-driven user-guidance environments
Complex toolsets can be difficult to use. User interfaces can help by guiding users through the alternative choices that might be possible at any given time, but this tends to loc...
Timothy J. Sliski, Matthew P. Billmers, Lori A. Cl...
180
Voted
WWW
2002
ACM
16 years 7 months ago
The structure of broad topics on the web
The Web graph is a giant social network whose properties have been measured and modeled extensively in recent years. Most such studies concentrate on the graph structure alone, an...
Soumen Chakrabarti, Mukul Joshi, Kunal Punera, Dav...
186
Voted
CHI
2009
ACM
16 years 7 months ago
A biologically inspired approach to learning multimodal commands and feedback for human-robot interaction
In this paper we describe a method to enable a robot to learn how a user gives commands and feedback to it by speech, prosody and touch. We propose a biologically inspired approac...
Anja Austermann, Seiji Yamada