Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Complex toolsets can be difficult to use. User interfaces can help by guiding users through the alternative choices that might be possible at any given time, but this tends to loc...
Timothy J. Sliski, Matthew P. Billmers, Lori A. Cl...
The Web graph is a giant social network whose properties have been measured and modeled extensively in recent years. Most such studies concentrate on the graph structure alone, an...
In this paper we describe a method to enable a robot to learn how a user gives commands and feedback to it by speech, prosody and touch. We propose a biologically inspired approac...