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HAPTICS
2003
IEEE
16 years 3 days ago
Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
Jian Zhang, Shahram Payandeh, John Dill
147
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ISWC
2003
IEEE
16 years 3 days ago
Using Multiple Sensors for Mobile Sign Language Recognition
We build upon a constrained, lab-based Sign Language recognition system with the goal of making it a mobile assistive technology. We examine using multiple sensors for disambiguat...
Helene Brashear, Thad Starner, Paul Lukowicz, Holg...
BCSHCI
2007
15 years 8 months ago
Eye tracking in practice
This paper describes the practical side of eye tracker use in the field of human computer interaction. The paper relates to usability evaluations in practice covering those topics...
James A. Renshaw, N. Webb
ACMACE
2009
ACM
16 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
HCI
2007
15 years 8 months ago
Does the Web Design Disconnect the Emotional Connection?
Recently, more and more attention is being paid to emotions in the field of Human-Computer Interaction. However, there has been little research that focuses on the relation between...
Tara Shrimpton-Smith, Bieke Zaman