Human control of multiple robots has been characterized by the average demand of single robots on human attention or the distribution of demands from multiple robots. When robots ...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
Abstract. Supporting work activities in healthcare is highly complex and challenging. This paper outlines the findings from a usability study of a commercial PC based electronic pa...
In this paper we discuss the design of computer-based haptic graphs for blind and visually impaired people with the support of our preliminary experimental results. Since visual i...
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...