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CHI
2008
ACM
16 years 7 months ago
Feasibility and pragmatics of classifying working memory load with an electroencephalograph
A reliable and unobtrusive measurement of working memory load could be used to evaluate the efficacy of interfaces and to provide real-time user-state information to adaptive syst...
David B. Grimes, Desney S. Tan, Scott E. Hudson, P...
CHI
2008
ACM
16 years 7 months ago
From meiwaku to tokushita!: lessons for digital money design from japan
Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communicati...
Scott D. Mainwaring, Wendy March, Bill Maurer
CHI
2007
ACM
16 years 7 months ago
Towards the perfect infrastructure for usability testing on mobile devices
In this paper, we describe various setups that allow usability professionals to conduct effective user studies on mobile devices. We describe the factors relevant when building a ...
Rudy Schusteritsch, Carolyn Y. Wei, Mark LaRosa
CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2005
ACM
16 years 7 months ago
Traveling blues: the effect of relocation on partially distributed teams
This experimental study looks at how relocation affected the collaboration patterns of partially-distributed work groups. Partially distributed teams have part of their membership...
Nathan Bos, Judith S. Olson, Arik Cheshin, Yong-Su...