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CHI
2010
ACM
15 years 12 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
CHI
2003
ACM
16 years 7 months ago
iStuff: a physical user interface toolkit for ubiquitous computing environments
The iStuff toolkit of physical devices, and the flexible software infrastructure to support it, were designed to simplify the exploration of novel interaction techniques in the po...
Rafael Ballagas, Meredith Ringel, Maureen C. Stone...
CHI
2011
ACM
14 years 10 months ago
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Nonparametric data from multi-factor experiments arise often in human-computer interaction (HCI). Examples may include error counts, Likert responses, and preference tallies. But ...
Jacob O. Wobbrock, Leah Findlater, Darren Gergle, ...
CHI
2008
ACM
16 years 7 months ago
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and accel...
Brendan Walker, Holger Schnädelbach, Michael ...
CHI
2006
ACM
16 years 7 months ago
Snapshots from a study of context photography
We developed context photography to provide an alternative photographic experience. Sensors gather real-time context information which visually affects a photograph as it is taken...
Lalya Gaye, Lars Erik Holmquist, Maria Håkan...