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CHI
2007
ACM
16 years 7 months ago
How to look beyond what users say that they want
This paper shares our experience with a strategic design project for defining the key user experience scenarios for utilizing location information available on mobile devices. Whi...
Younghee Jung, Akseli Anttila
ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
ACMACE
2011
ACM
14 years 6 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
CHI
2006
ACM
16 years 7 months ago
Attention meter: a vision-based input toolkit for interaction designers
This paper presents Attention Meter- a vision-based input toolkit for visual artist and designers to develop interactive art installation. This toolkit creates a text interpretati...
Chia-Hsun Jackie Lee, Chiun-Yi Ian Jang, Ting-Han ...
MHCI
2009
Springer
16 years 1 months ago
Hands on music: physical approach to interaction with digital music
Mobile users listen to large digital music libraries with thousands of songs. Browsing such libraries in mobile contexts is difficult due to constraints of the context and devices...
Janne Bergman, Jarmo Kauko, Jaakko Keränen