Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
In many environments, it is often the case that input is made to displays that are positioned non-traditionally relative to one or more users. This typically requires users to per...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
We present a prototype of the Minnesang exhibit that translates visitors' utterances into medieval German in their own voice. This lets visitors experience how they would hav...
Software systems are often complex in the number of features that are available through the user interface and consequently, the number of interactions that can occur. Such system...
Despite the proliferation of large-scale displays in the workplace, creating groupware applications that take advantage of their potential for collaboration and communication rema...