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INTETAIN
2005
Springer
16 years 4 days ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
HUC
2004
Springer
16 years 1 days ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
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HAPTICS
2003
IEEE
15 years 12 months ago
Motion Guidance Experiments with Scooter Cobot
Cobots assist humans by mechanically guiding motion along software-defined paths or surfaces. Cobot design has been extensively studied previously. This paper reports the first sy...
Eng Seng Boy, Etienne Burdet, Chee Leong Teo, Jame...
ACMACE
2009
ACM
15 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
CHI
2009
ACM
16 years 7 months ago
Exploring the cognitive consequences of social search
To what extent can social interactions augment people's natural search experiences? What factors influence the decision to turn to a friend for help? Our paper presents the p...
Brynn M. Evans, Sanjay Kairam, Peter Pirolli