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CSEE
2011
Springer
14 years 10 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
SIGIR
2012
ACM
13 years 9 months ago
Automatic term mismatch diagnosis for selective query expansion
People are seldom aware that their search queries frequently mismatch a majority of the relevant documents. This may not be a big problem for topics with a large and diverse set o...
Le Zhao, Jamie Callan
CVPR
2012
IEEE
13 years 9 months ago
Automatic discovery of groups of objects for scene understanding
Objects in scenes interact with each other in complex ways. A key observation is that these interactions manifest themselves as predictable visual patterns in the image. Discoveri...
Congcong Li, Devi Parikh, Tsuhan Chen
TVCG
2012
182views Hardware» more  TVCG 2012»
13 years 9 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
16 years 7 days ago
Probabilistic Gaze Imitation and Saliency Learning in a Robotic Head
— Imitation is a powerful mechanism for transferring knowledge from an instructor to a na¨ıve observer, one that is deeply contingent on a state of shared attention between the...
Aaron P. Shon, David B. Grimes, Chris Baker, Matth...
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