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VRST
2010
ACM
15 years 4 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
AIED
2009
Springer
15 years 4 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
CSL
2011
Springer
15 years 1 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
WWW
2011
ACM
15 years 1 months ago
Estimating sizes of social networks via biased sampling
Online social networks have become very popular in recent years and their number of users is already measured in many hundreds of millions. For various commercial and sociological...
Liran Katzir, Edo Liberty, Oren Somekh
JMLR
2010
146views more  JMLR 2010»
15 years 1 months ago
Accurate Ensembles for Data Streams: Combining Restricted Hoeffding Trees using Stacking
The success of simple methods for classification shows that is is often not necessary to model complex attribute interactions to obtain good classification accuracy on practical p...
Albert Bifet, Eibe Frank, Geoffrey Holmes, Bernhar...
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