This article presents research on making schoolbook illustrations accessible for students with visual impairment. The MaskGen system was developed to interactively transpose illus...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
The amount of available digital multimedia has seen exponential growth in recent years. While advances have been made in the indexing and searching of images and videos, less focu...
Recently, various robots capable of having a video chat with distant people have become commercially available. This paper shows that movement of these robots enhances distant peo...