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AIIDE
2007
15 years 9 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
AIIDE
2008
15 years 9 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
FLAIRS
2007
15 years 9 months ago
Teaching NL to FOL and FOL to CF Conversions
In this paper, we present ways of teaching the NL to FOL and the FOL to CF conversions. NL to FOL conversion teaching is based on the use of a structured and interactive process o...
Ioannis Hatzilygeroudis
WSC
2007
15 years 9 months ago
Using flexible points in a developing simulation of selective dissolution in alloys
Coercion is a semi-automated simulation adaptation technology that uses subject-matter expert insight about model ion alternatives, called flexible points, to change the behavior...
Joseph C. Carnahan, Steven A. Policastro, Erin C. ...
AMI
2008
Springer
15 years 8 months ago
An Ambient Agent Model Exploiting Workflow-Based Reasoning to Recognize Task Progress
For an ambient intelligent agent to support a human in demanding tasks it is important to be aware of the progress made in a given workflow. It would be possible to interact with t...
Fiemke Both, Mark Hoogendoorn, Jan Treur
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