A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
In this paper, we present ways of teaching the NL to FOL and the FOL to CF conversions. NL to FOL conversion teaching is based on the use of a structured and interactive process o...
Coercion is a semi-automated simulation adaptation technology that uses subject-matter expert insight about model ion alternatives, called flexible points, to change the behavior...
Joseph C. Carnahan, Steven A. Policastro, Erin C. ...
For an ambient intelligent agent to support a human in demanding tasks it is important to be aware of the progress made in a given workflow. It would be possible to interact with t...