Reinforcement learning (RL) is a fundamental process by which organisms learn to achieve a goal from interactions with the environment. Using Artificial Life techniques we derive ...
Yael Niv, Daphna Joel, Isaac Meilijson, Eytan Rupp...
Abstract. This paper presents our experience implementing the memory management extensions in the Real-Time Specification for Java. These extensions are designed to given real-tim...
A Network Musical Performance (NMP) occurs when a group of musicians, located at different physical locations, interact over a network to perform as they would if located in the ...
Developing adaptive internet based learning courses usually requires a lot of programming efforts to provide session management, keeping track of the learners current state, and ad...
Gerhard Weber, Hans-Christian Kuhl, Stephan Weibel...
User interfaces (Uis) for client-server-and Web-based products and services must enable users around the world to access complex data and functions. Solutions to successful user-i...
Aaron Marcus, Karl Wieser, John Armitage, Volker F...