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VISUALIZATION
2002
IEEE
15 years 11 months ago
Sea of Images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 11 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
ITS
2010
Springer
153views Multimedia» more  ITS 2010»
15 years 11 months ago
Integrating Learning and Engagement in Narrative-Centered Learning Environments
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these g...
Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott...
NOSSDAV
2010
Springer
15 years 11 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
PAKDD
2010
ACM
198views Data Mining» more  PAKDD 2010»
15 years 11 months ago
A Better Strategy of Discovering Link-Pattern Based Communities by Classical Clustering Methods
Abstract. The definition of a community in social networks varies with applications. To generalize different types of communities, the concept of linkpattern based community was pr...
Chen-Yi Lin, Jia-Ling Koh, Arbee L. P. Chen
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