We propose a method for recognizing human actions in videos. Inspired from the recent bag-of-words approaches, we represent actions as documents consisting of words, where a word ...
Abstract. In this paper we present an agent that can analyse certain human fullbody movements in order to respond in an expressive manner with copying behaviour. Our work focuses o...
Annotation overlay o n live video frames is an essential feature of augmented reality (AR): and is a well-suited applicationfor wearable computers. A novel method of annotation ov...
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...