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CHI
1997
ACM
15 years 10 months ago
Sensing Activity in Video Images
in CHI’97 Extended Abstract, ACM Press, pp. 319-320 based awareness tools and iconic indicators because it meets three crucial user requirements. This paper describes the activit...
Alison Lee, Kevin Schlueter, Andreas Girgensohn
167
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CHI
1994
ACM
15 years 10 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ICIP
2003
IEEE
16 years 8 months ago
Scene cut detection using the colored pattern appearance model
In this paper, we propose to use the Colored Pattern Appearance Model (CPAM) as a content representation for video scene break detection. This model represents a scene by means of...
Kin-Wai Sze, Kin-Man Lam, Guoping Qiu
ICPR
2002
IEEE
16 years 7 months ago
Movie Genre Classification By Exploiting Audio-Visual Features Of Previews
We present a method to classify movies on the basis of audio-visual cues present in the previews. A preview summarizes the main idea of a movie providing suitable amount of inform...
Zeeshan Rasheed, Mubarak Shah
FUZZIEEE
2007
IEEE
16 years 28 days ago
Real-Time Facial Expression Recognition Using a Fuzzy Emotion Model
— This paper presents the fuzzy video based emotion recognition system VISBER, that allows to analyze facial expressions in video sequences. In order to process images in real-ti...
Natascha Esau, Evgenija Wetzel, Lisa Kleinjohann, ...