in CHI’97 Extended Abstract, ACM Press, pp. 319-320 based awareness tools and iconic indicators because it meets three crucial user requirements. This paper describes the activit...
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
In this paper, we propose to use the Colored Pattern Appearance Model (CPAM) as a content representation for video scene break detection. This model represents a scene by means of...
We present a method to classify movies on the basis of audio-visual cues present in the previews. A preview summarizes the main idea of a movie providing suitable amount of inform...
— This paper presents the fuzzy video based emotion recognition system VISBER, that allows to analyze facial expressions in video sequences. In order to process images in real-ti...
Natascha Esau, Evgenija Wetzel, Lisa Kleinjohann, ...