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CHI
2011
ACM
14 years 10 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
ICPR
2008
IEEE
16 years 1 months ago
Dual clustering for categorization of action sequences
This paper proposes a novel algorithm for categorization of action video sequences using unsupervised dual clustering. Given a video database, we extract motion information of act...
Joanna Cheng, Liang Wang, Christopher Leckie
LAWEB
2007
IEEE
16 years 25 days ago
Geographical Characterization of YouTube: a Latin American View
Online social media applications have exploded in popularity in the Web. In most of these applications, users interact with other users and create content that becomes available o...
Fernando Duarte, Fabrício Benevenuto, Virgi...
MM
2006
ACM
149views Multimedia» more  MM 2006»
16 years 15 days ago
3D TV using MPEG-2 and H.264 view coding and autostereoscopic displays
There is a renewed interest in the 3DTV research primarily due to the advances in low cost 3D display technologies. The two views required for 3DTV can be compressed using standar...
Lakis Christodoulou, Liam M. Mayron, Hari Kalva, O...
TIP
2008
344views more  TIP 2008»
15 years 6 months ago
A Self-Organizing Approach to Background Subtraction for Visual Surveillance Applications
Detection of moving objects in video streams is the first relevant step of information extraction in many computer vision applications. Aside from the intrinsic usefulness of being...
Lucia Maddalena, Alfredo Petrosino