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CRV
2008
IEEE
192views Robotics» more  CRV 2008»
16 years 1 months ago
Realtime Visualization of Monocular Data for 3D Reconstruction
Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but th...
Adam Rachmielowski, Neil Birkbeck, Martin Jäg...
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
16 years 28 days ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
VRST
2004
ACM
15 years 12 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
CGF
2008
188views more  CGF 2008»
15 years 6 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
ECCV
2004
Springer
16 years 8 months ago
Image and Video Segmentation by Anisotropic Kernel Mean Shift
Mean shift is a nonparametric estimator of density which has been applied to image and video segmentation. Traditional mean shift based segmentation uses a radially symmetric kerne...
Jue Wang, Bo Thiesson, Yingqing Xu, Michael F. Coh...