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CA
2002
IEEE
15 years 11 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
ACMACE
2007
ACM
15 years 10 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
CHI
1996
ACM
15 years 10 months ago
BrightBoard: A Video-Augmented Environment
The goal of `Computer Augmented Environments' is to bring computational power to everyday objects with which users are already familiar, so that the user interface to this co...
Quentin Stafford-Fraser, Peter Robinson
ICASSP
2010
IEEE
15 years 4 months ago
On-the-fly video genre classification by combination of audio features
Video genre identification methods are frequently based on image or motion analysis, which are relatively timeconsuming processes. Since such approaches are tractable by batch pro...
Mickael Rouvier, Georges Linares, Driss Matrouf
CHI
2004
ACM
16 years 6 months ago
Eye contact sensing glasses for attention-sensitive wearable video blogging
We present ECSGlasses: eye contact sensing glasses that report when people look at their wearer. When eye contact is detected, the glasses stream this information to appliances to...
Connor Dickie, Roel Vertegaal, Jeffrey S. Shell, C...