We present an interface for interactive video browsing on penbased handheld devices. Our solution enables users to navigate through a video along the timeline at different granula...
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
We propose a novel successive convex matching method for human action detection in cluttered video. Human actions are represented as sequences of poses, and specific actions are de...
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...