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MHCI
2007
Springer
16 years 20 days ago
A new interface for video browsing on PDAs
We present an interface for interactive video browsing on penbased handheld devices. Our solution enables users to navigate through a video along the timeline at different granula...
Wolfgang Hürst, Georg Götz, Martina Welt...
HRI
2006
ACM
16 years 15 days ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
ACMACE
2006
ACM
15 years 10 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
TCSV
2010
15 years 1 months ago
Action Detection in Cluttered Video With Successive Convex Matching
We propose a novel successive convex matching method for human action detection in cluttered video. Human actions are represented as sequences of poses, and specific actions are de...
Hao Jiang, Mark S. Drew, Ze-Nian Li
CHI
2004
ACM
16 years 6 months ago
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...