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AIIDE
2009
15 years 7 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CIARP
2007
Springer
16 years 21 days ago
Range and Intensity Vision for Rock-Scene Segmentation
Abstract. This paper presents a methodology for the automatic segmentation of rock-scenes using a combination of range and intensity vision. A major problem in rock scene segmentat...
Simphiwe Mkwelo, Fred Nicolls, Gerhard de Jager
PCM
2005
Springer
272views Multimedia» more  PCM 2005»
16 years 1 hour ago
Fast Adaptive Skin Detection in JPEG Images
Skin region detection plays an important role in a variety of applications such as face detection, adult image filtering and gesture recognition. To improve the accuracy and speed...
Qing-Fang Zheng, Wen Gao
CGF
2006
122views more  CGF 2006»
15 years 6 months ago
Stroke Pattern Analysis and Synthesis
We present a synthesis technique that can automatically generate stroke patterns based on a user-specified reference pattern. Our method is an extension of texture synthesis techn...
Pascal Barla, Simon Breslav, Joëlle Thollot, ...
ICIAR
2009
Springer
16 years 1 months ago
Image and Video Retargetting by Darting
This paper considers the problem of altering an image by imperceptibly adding or removing pixels, for example, to fit a differently shaped frame with minimal loss of interesting ...
Matthew Brand