The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
The problem of automatic recognition of human activities is among the most important and challenging open areas of research in Computer Vision. This paper presents a new approach ...
Arcangelo Distante, I. Gnoni, Marco Leo, Paolo Spa...
3D human pose recovery is considered as a fundamental step in view-invariant human action recognition. However, inferring 3D poses from a single view usually is slow due to the la...
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...