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ACII
2011
Springer
14 years 6 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
HUMO
2000
Springer
15 years 10 months ago
Human Motion from Active Contours
We describe an approach for extracting threedimensional articulated motion from unrestricted monocular video sequences. We combine feature extraction methods based on active conto...
Jane Wilhelms, Allen Van Gelder, L. Atkinson-Derma...
ESANN
2004
15 years 7 months ago
Evolutionary Optimization of Neural Networks for Face Detection
For face recognition from video streams speed and accuracy are vital aspects. The first decision whether a preprocessed image region represents a human face or not is often made by...
Stefan Wiegand, Christian Igel, Uwe Handmann
ECCV
2006
Springer
16 years 8 months ago
A Tuned Eigenspace Technique for Articulated Motion Recognition
In this paper, we introduce a tuned eigenspace technique so as to classify human motion. The method presented here overcomes those problems related to articulated motion and dress...
M. Masudur Rahman, Antonio Robles-Kelly
ICIP
2008
IEEE
16 years 26 days ago
Homography based distributed video coding for a network of cameras
Networks of multiple video cameras are being deployed in several scenarios like surveillance, traffic enforcement, human motion analysis and sports telecast. The unmanageable siz...
Ashok Veeraraghavan, Mahesh Ramachandran, Mareboya...