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ACMACE
2005
ACM
15 years 8 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CHI
2006
ACM
16 years 6 months ago
Generating automated predictions of behavior strategically adapted to specific performance objectives
It has been well established in Cognitive Psychology that humans are able to strategically adapt performance, even highly skilled performance, to meet explicit task goals such as ...
Katherine Eng, Richard L. Lewis, Irene Tollinger, ...
CHI
2001
ACM
16 years 6 months ago
GeneyTM: designing a collaborative activity for the palmTM handheld computer
This paper describes a project to explore issues surrounding the development of a collaborative handheld educational application for children. A user-centered, iterative design pr...
Arman Danesh, Kori Inkpen, Felix Lau, Keith Shu, K...
DIS
2010
Springer
15 years 4 months ago
An Artificial Experimenter for Enzymatic Response Characterisation
Identifying the characteristics of biological systems through physical experimentation, is restricted by the resources available, which are limited in comparison to the size of the...
Chris Lovell, Gareth Jones, Steve R. Gunn, Klaus-P...
ISPE
2003
15 years 7 months ago
Task-oriented engineering of coordinated software systems
ABSTRACT: In the context of Internet-based applications where heterogeneous, legacy entities should integrate and cooperate, the efficiency of the software production process is a ...
Enrico Denti, Andrea Omicini, Alessandro Ricci