Sciweavers

2315 search results - page 300 / 463
» Human potential (movement)
Sort
View
NETGAMES
2004
ACM
16 years 6 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ICMI
2004
Springer
189views Biometrics» more  ICMI 2004»
16 years 5 days ago
A multimodal learning interface for sketch, speak and point creation of a schedule chart
We present a video demonstration of an agent-based test bed application for ongoing research into multi-user, multimodal, computer-assisted meetings. The system tracks a two perso...
Edward C. Kaiser, David Demirdjian, Alexander Grue...
CW
2003
IEEE
16 years 2 days ago
Interactive Distributed Guided Tours of Historical Sites
In this paper we propose a new metaphor of information retrieving, usable in heritage management and publishing. Based on the net, the user is able to participate in virtual guide...
Dorin Mircea Popovici, Serge Morvan, Eric Maisel, ...
CHI
2009
ACM
15 years 11 months ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
CIA
2001
Springer
15 years 11 months ago
Improving Communication in 3D Virtual Environments by Means of Task Delegation in Agents
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Ricardo Imbert, Angélica de Antonio, Javier...