Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
We present a video demonstration of an agent-based test bed application for ongoing research into multi-user, multimodal, computer-assisted meetings. The system tracks a two perso...
Edward C. Kaiser, David Demirdjian, Alexander Grue...
In this paper we propose a new metaphor of information retrieving, usable in heritage management and publishing. Based on the net, the user is able to participate in virtual guide...
Dorin Mircea Popovici, Serge Morvan, Eric Maisel, ...
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...