This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
We describe an algorithm for manipulating the temporal resolution of a video in real time, contingent upon the viewer’s direction of gaze. The purpose of this work is to study t...
In this paper, we introduce an interdisciplinary project, involving researchers from the fields of Physical Therapy, Computer Science, Psychology, Communication and Cell Neurobiol...
Shih-Ching Yeh, Albert A. Rizzo, Weirong Zhu, Jill...
Scientific collaboration is largely focused on the sharing and joint analysis of scientific data and results. Today, a movement is afoot within the scientific computing community ...