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CHI
2010
ACM
16 years 1 months ago
Making muscle-computer interfaces more practical
Recent work in muscle sensing has demonstrated the potential of human-computer interfaces based on finger gestures sensed from electrodes on the upper forearm. While this approach...
T. Scott Saponas, Desney S. Tan, Dan Morris, Jim T...
IE
2007
15 years 8 months ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton
CIM
2011
171views Hardware» more  CIM 2011»
15 years 1 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
CHI
2006
ACM
16 years 7 months ago
Generating automated predictions of behavior strategically adapted to specific performance objectives
It has been well established in Cognitive Psychology that humans are able to strategically adapt performance, even highly skilled performance, to meet explicit task goals such as ...
Katherine Eng, Richard L. Lewis, Irene Tollinger, ...
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
16 years 1 months ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...