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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 15 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ICRA
2005
IEEE
102views Robotics» more  ICRA 2005»
16 years 3 days ago
Hand Force Estimation using Electromyography Signals
— In many studies and applications that include direct human involvement such as human-robot interaction, control of prosthetic arms, and human factor studies, hand force is need...
Farid Mobasser, Keyvan Hashtrudi-Zaad
CA
2002
IEEE
15 years 11 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
ACII
2007
Springer
15 years 10 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano
HRI
2007
ACM
15 years 10 months ago
Natural person-following behavior for social robots
We are developing robots with socially appropriate spatial skills not only to travel around or near people, but also to accompany people side-by-side. As a step toward this goal, ...
Rachel Gockley, Jodi Forlizzi, Reid G. Simmons