Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Abstract. This paper reviews the extensive state of the art in automated recognition of continuous signs, from different languages, based on the data sets used, features computed, ...
Barbara L. Loeding, Sudeep Sarkar, Ayush Parashar,...
We introduce a generic and efficient method for 2D and 3D shape estimation via density Þelds. Our method models shape as a density map and uses the notion of density to Þt a mod...
Click-down (or pull-down) menus have long been a key component of graphical user interfaces, yet we know surprisingly little about how users actually interact with such menus. Nil...
Michael D. Byrne, John R. Anderson, Scott Douglass...
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...