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CE
2007
133views more  CE 2007»
15 years 6 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
BMCBI
2005
124views more  BMCBI 2005»
15 years 6 months ago
Tools enabling the elucidation of molecular pathways active in human disease: Application to Hepatitis C virus infection
Background: The extraction of biological knowledge from genome-scale data sets requires its analysis in the context of additional biological information. The importance of integra...
David J. Reiss, Iliana Avila-Campillo, Vesteinn Th...
CHI
2009
ACM
16 years 7 months ago
Coralog: use-aware visualization connecting human micro-activities to environmental change
This paper describes the goal, design approach and specification, and preliminary use test of a use-aware ambient media called Coralog. Coralog is a widget which detects the durat...
Tanyoung Kim, Hwajung Hong, Brian Magerko
ICDCS
2010
IEEE
15 years 10 months ago
B-SUB: A Practical Bloom-Filter-Based Publish-Subscribe System for Human Networks
—The adoption of portable wireless devices is rapidly rising. The demand for efficient communication protocols amongst these devices is pressing. In this paper, we present a con...
Yaxiong Zhao, Jie Wu
APGV
2008
ACM
193views Visualization» more  APGV 2008»
15 years 8 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...