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3DIM
2003
IEEE
16 years 4 days ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
PG
2003
IEEE
16 years 3 days ago
Physical Touch-Up of Human Motions
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching...
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
SI3D
2009
ACM
15 years 11 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
175
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ICRA
2000
IEEE
116views Robotics» more  ICRA 2000»
15 years 11 months ago
Interception of a Projectile Using a Human Vision-Based Strategy
Visual-servoing tasks for mobile robots characteristically require the processing of vast amounts of navigational information which can impede the performance of even the most wel...
Justin A. Borgstadt, Nicola J. Ferrier
3DPVT
2004
IEEE
155views Visualization» more  3DPVT 2004»
15 years 10 months ago
Markerless Human Motion Transfer
In this paper we develop a computer vision-based system to transfer human motion from one subject to another. Our system uses a network of eight calibrated and synchronized camera...
German K. M. Cheung, Simon Baker, Jessica K. Hodgi...