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ICES
2010
Springer
217views Hardware» more  ICES 2010»
15 years 4 months ago
Markerless Articulated Human Body Tracking from Multi-view Video with GPU-PSO
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
Luca Mussi, Spela Ivekovic, Stefano Cagnoni
CGF
2010
129views more  CGF 2010»
15 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
HRI
2009
ACM
16 years 1 months ago
How to approach humans?: strategies for social robots to initiate interaction
This paper proposes a model of approach behavior with which a robot can initiate conversation with people who are walking. We developed the model by learning from the failures in ...
Satoru Satake, Takayuki Kanda, Dylan F. Glas, Mich...
MDM
2009
Springer
16 years 1 months ago
A Wireless Human Motion Capturing System for Home Rehabilitation
—Following the trend of miniature intelligent sensing, wearing small, integrated wireless sensor nodes, such as one with accelerometers and compasses, to capture human body motio...
Yu-Chee Tseng, Chin-Hao Wu, Fang-Jing Wu, Chi-Fu H...
VRST
2009
ACM
16 years 1 months ago
Indexing and retrieval of human motion data by a hierarchical tree
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Shuangyuan Wu, Zhaoqi Wang, Shihong Xia