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ISWC
2006
IEEE
16 years 22 days ago
Using the "HotWire" to Study Interruptions in Wearable Computing Primary Tasks
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
CHI
2003
ACM
15 years 12 months ago
Understanding and enhancing call centre computer-
There are many interactions that take place at a call centre; between the customer and agent, the agent and computer, and indirectly between the customer and computer. This paper ...
Anette Steel
ECIS
2004
15 years 8 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
ICCV
2009
IEEE
16 years 11 months ago
Automatic annotation of human actions in video
This paper addresses the problem of automatic temporal annotation of realistic human actions in video using mini- mal manual supervision. To this end we consider two asso- ciate...
Olivier Duchenne, Ivan Laptev, Josef Sivic, Franci...
CVPR
2004
IEEE
16 years 8 months ago
3D Human Pose from Silhouettes by Relevance Vector Regression
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pr...
Ankur Agarwal, Bill Triggs