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GRAPHITE
2006
ACM
16 years 20 days ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...
CVPR
2007
IEEE
16 years 8 months ago
A Hierarchical Model of Shape and Appearance for Human Action Classification
We present a novel model for human action categorization. A video sequence is represented as a collection of spatial and spatial-temporal features by extracting static and dynamic...
Juan Carlos Niebles, Fei-Fei Li 0002
CVPR
2010
IEEE
16 years 2 months ago
Efficient Extraction of Human Motion Volumes by Tracking
We present an automatic and efficient method to extract spatio-temporal human volumes from video, which combines top-down model-based and bottom-up appearancebased approaches. Fr...
Juan Carlos Niebles, Bohyung Han, Li Fei-Fei
ACCV
2009
Springer
16 years 1 months ago
3D Reconstruction of Human Motion and Skeleton from Uncalibrated Monocular Video
Abstract. This paper introduces a new model-based approach for simultaneously reconstructing 3D human motion and full-body skeletal size from a small set of 2D image features track...
Yen-Lin Chen, Jinxiang Chai
HAPTICS
2002
IEEE
15 years 11 months ago
Human Kinematic Factor for Haptic Manipulation: The Wrist to Thumb
The range of human kinematic motion as well as force resolution should be known for design of a haptic device. In addition, a haptic interface can be designed more easily when mas...
Keehoon Kim, Youngil Youm, Wan Kyun Chung