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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 20 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
165
Voted
ATAL
2005
Springer
16 years 7 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
EMNLP
2004
15 years 8 months ago
From Machine Translation to Computer Assisted Translation using Finite-State Models
State-of-the-art machine translation techniques are still far from producing high quality translations. This drawback leads us to introduce an alternative approach to the translat...
Jorge Civera, Elsa Cubel, Antonio L. Lagarda, Davi...
WCE
2007
15 years 7 months ago
Ethics Review: Practical Suggestions for Enabling Inclusive Computer Science Research
—People make and use tools. Many information technology tools, applying computer science research, powerfully influence human behaviour. Some questions about human behaviour can ...
Robert H. Barbour
ICCV
2007
IEEE
16 years 8 months ago
Hierarchical Part-Template Matching for Human Detection and Segmentation
Local part-based human detectors are capable of handling partial occlusions efficiently and modeling shape articulations flexibly, while global shape template-based human detector...
Zhe Lin, Larry S. Davis, David S. Doermann, Daniel...