To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
We present a new method for classification with structured
latent variables. Our model is formulated using the
max-margin formalism in the discriminative learning literature.
We...
We propose a novel consistent max-covering scheme for
human pose estimation. Consistent max-covering formulates
pose estimation as the covering of body part polygons
on an objec...
The goal of this work is to take an image such as the one in Figure 1(a), detect a human figure, and localize his joints and limbs (b) along with their associated pixel masks (c)....
Greg Mori, Xiaofeng Ren, Alexei A. Efros, Jitendra...
We introduce an epitomic representation for modeling human activities in video sequences. A video sequence is divided into segments within which the dynamics of objects is assumed...