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ICPR
2006
IEEE
16 years 7 months ago
Embodied Proactive Human Interface "PICO-2"
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Hiroaki Omasa, Rin-ichiro Taniguchi, Ryo Kurazume,...
HRI
2010
ACM
15 years 8 months ago
The hesitation of a robot: a delay in its motion increases learning efficiency and impresses humans as teachable
If robots learn new actions through human-robot interaction, it is important that the robots can utilize rewards as well as instructions to reduce humans' efforts. Additionall...
Kazuaki Tanaka, Motoyuki Ozeki, Natsuki Oka
CVPR
2011
IEEE
15 years 2 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
PG
2007
IEEE
16 years 28 days ago
Faceting Artifact Analysis for Computer Graphics
The faceting signal, defined in this paper as the difference signal between a rendering of the original geometric model and a simplified version of the geometric model, is respo...
Lijun Qu, Gary W. Meyer
CSCWD
2008
Springer
15 years 8 months ago
Computer aided architectural design: Wayfinding complexity analysis
Design is a complex process often described as a collaboration between a designer and herself. In architectural design, a designer must consider the selection of a subset of actio...
Brett Bojduj, Ben Weber, Kai-Florian Richter, Sven...