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CVPR
2011
IEEE
15 years 4 months ago
Learning Hierarchical Poselets for Human Parsing
We consider the problem of human parsing with partbased models. Most previous work in part-based models only considers rigid parts (e.g. torso, head, half limbs) guided by human a...
Yang Wang, Duan Tran, Zicheng Liao
HCI
2011
14 years 10 months ago
A Methodical Approach for Developing Valid Human Performance Models of Flight Deck Operations
Validation is critically important when human performance models are used to predict the effect of future system designs on human performance. A model of flight deck operations was...
Brian F. Gore, Becky L. Hooey, Nancy Haan, Deborah...
ISWC
2002
IEEE
15 years 11 months ago
Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications
Human interaction with wearable computers is an important research issue, especially when combined with mixed reality (MR) applications. Natural and non-obtrusive means of interac...
Adrian David Cheok, Krishnamoorthy Ganesh Kumar, S...
HUC
1999
Springer
15 years 11 months ago
Using Spatial Co-location for Coordination in Ubiquitous Computing Environments
A problem in Ubiquitous Computing environments is the coordination of a multitude of different devices. This paper presents the RAUM1 -system that provides the basis for communicat...
Michael Beigl
CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace