Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
The problem of automatic recognition of human activities is among the most important and challenging open areas of research in Computer Vision. This paper presents a new approach ...
Arcangelo Distante, I. Gnoni, Marco Leo, Paolo Spa...
This paper proposes a novel human action recognition approach which represents each video sequence by a cumulative skeletonized images (called CSI) in one action cycle. Normalized-...
Many conventional human detection methods use features based on gradients, such as histograms of oriented gradients (HOG), but human occlusions and complex backgrounds make accurat...
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...