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CA
2000
IEEE
15 years 11 months ago
Virtual Humans Animation in Informed Urban Environments
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real...
Gwenola Thomas, Stéphane Donikian
FGR
1996
IEEE
111views Biometrics» more  FGR 1996»
15 years 10 months ago
Pfinder: real-time tracking of the human body
Pfinder is a real-time system for tracking people and interpreting their behavior. It runs at 10Hz on a standard SGI Indy computer, and has performed reliably on thousands of peopl...
Christopher Richard Wren, Ali Azarbayejani, Trevor...
SI3D
1995
ACM
15 years 10 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
SIGCSE
2006
ACM
172views Education» more  SIGCSE 2006»
16 years 17 days ago
Computing in context: integrating an embedded computing project into a course on ethical and societal issues
A hands-on embedded computing project is introduced into an undergraduate social sciences course. In the pilot module, nine student teams created working prototypes, using the tec...
Fred G. Martin, Sarah Kuhn
ECCV
2000
Springer
16 years 8 months ago
Significantly Different Textures: A Computational Model of Pre-attentive Texture Segmentation
Abstract. Recent human vision research [1] suggests modelling preattentive texture segmentation by taking a set of feature samples from a local region on each side of a hypothesize...
Ruth Rosenholz