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IWEC
2004
15 years 8 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
MM
2006
ACM
127views Multimedia» more  MM 2006»
16 years 23 days ago
The computational extraction of temporal formal structures in the interactive dance work '22'
In this paper we propose a framework for the computational extraction of time characteristics of a single choreographic work. Computational frameworks can aid in revealing nonsali...
Vidyarani M. Dyaberi, Hari Sundaram, Thanassis Rik...
CHI
2008
ACM
16 years 7 months ago
Design of human-map system interaction
In this work-in-progress we present some ideas and findings involving map design and human performance. Satellites has once and for all automated geographic positioning and result...
Thomas Porathe, Johannes Prison
PERSUASIVE
2009
Springer
16 years 1 months ago
Design methods for ethical persuasive computing
Value Sensitive Design and Participatory Design are two methodological frameworks that account for ethical issues throughout the process of technology design. Through analysis and...
Janet Davis
NLDB
2004
Springer
16 years 5 days ago
A Generic Coordination Model for Pervasive Computing Based on Semantic Web Languages
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
Amine Tafat, Michèle Courant, Béat H...