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CGF
2007
149views more  CGF 2007»
15 years 6 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
TKDE
2008
134views more  TKDE 2008»
15 years 6 months ago
Sensor-Based Abnormal Human-Activity Detection
With the availability of affordable sensors and sensor networks, sensor-based human-activity recognition has attracted much attention in artificial intelligence and ubiquitous comp...
Jie Yin, Qiang Yang, Jeffrey Junfeng Pan
IJVR
2008
208views more  IJVR 2008»
15 years 5 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
BMCBI
2010
216views more  BMCBI 2010»
15 years 1 months ago
Bayesian Inference of the Number of Factors in Gene-Expression Analysis: Application to Human Virus Challenge Studies
Background: Nonparametric Bayesian techniques have been developed recently to extend the sophistication of factor models, allowing one to infer the number of appropriate factors f...
Bo Chen, Minhua Chen, John William Paisley, Aimee ...
IJCV
2007
210views more  IJCV 2007»
15 years 6 months ago
A Behavioral Analysis of Computational Models of Visual Attention
Robots often incorporate computational models of visual attention to streamline processing. Even though the number of visual attention systems employed on robots has increased dram...
Frederick Shic, Brian Scassellati