This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Systems must provide for mobile applications to be aware of the context in which they are being used. This is necessary to permit adaptation to heterogeneity of hosts and networks...
We have developed a menu-selection-based Japanese input method for a pen device. To obtain user-input kanji-form text rapidly, the system requires sequence of consonant. Following ...
Recent work demonstrates the potential for extracting patterns from users' behavior as detected by sensors. Since there is currently no generalized framework for reasoning abo...
Nasim Mahmud, Jo Vermeulen, Kris Luyten, Karin Con...
In this paper we discuss the design of computer-based haptic graphs for blind and visually impaired people with the support of our preliminary experimental results. Since visual i...