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CHI
1999
ACM
15 years 11 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
HUC
1999
Springer
15 years 11 months ago
QoS and Context Awareness for Mobile Computing
Systems must provide for mobile applications to be aware of the context in which they are being used. This is necessary to permit adaptation to heterogeneity of hosts and networks...
Dan Chalmers, Morris Sloman
150
Voted
APCHI
2004
IEEE
15 years 10 months ago
Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers
We have developed a menu-selection-based Japanese input method for a pen device. To obtain user-input kanji-form text rapidly, the system requires sequence of consonant. Following ...
Daisuke Sato, Buntarou Shizuki, Motoki Miura, Jiro...
198
Voted
HCI
2009
15 years 4 months ago
The Five Commandments of Activity-Aware Ubiquitous Computing Applications
Recent work demonstrates the potential for extracting patterns from users' behavior as detected by sensors. Since there is currently no generalized framework for reasoning abo...
Nasim Mahmud, Jo Vermeulen, Kris Luyten, Karin Con...
HHCI
2000
15 years 10 months ago
Haptic Graphs for Blind Computer Users
In this paper we discuss the design of computer-based haptic graphs for blind and visually impaired people with the support of our preliminary experimental results. Since visual i...
Wai Yu, Rameshsharma Ramloll, Stephen A. Brewster