Sciweavers

11589 search results - page 328 / 2318
» Human computation
Sort
View
CAPTECH
1998
Springer
15 years 10 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
ADS
2004
Springer
15 years 10 months ago
From Emotion to Interaction: Lessons from Real Human-Machine-Dialogues
The monitoring of emotional user states can help to assess the progress of human-machine-communication. If we look at specific databases, however, we are faced with several problem...
Anton Batliner, Christian Hacker, Stefan Steidl, E...
HUMO
2000
Springer
15 years 10 months ago
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples
In this paper we present a system that can synthesise novel motion sequences from a database of motion capture examples. This is achieved through learning a statistical model from...
L. M. Tanco, Adrian Hilton
HUMO
2000
Springer
15 years 10 months ago
Human Motion from Active Contours
We describe an approach for extracting threedimensional articulated motion from unrestricted monocular video sequences. We combine feature extraction methods based on active conto...
Jane Wilhelms, Allen Van Gelder, L. Atkinson-Derma...
AIIDE
2009
15 years 7 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...