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GRAPHITE
2006
ACM
16 years 17 days ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...
ICCV
2011
IEEE
14 years 6 months ago
Human Action Recognition by Learning Bases of Action Attributes and Parts
In this work, we propose to use attributes and parts for recognizing human actions in still images. We define action attributes as the verbs that describe the properties of human...
Bangpeng Yao, Xiaoye Jiang, Aditya Khosla, Andy La...
ICPR
2010
IEEE
15 years 4 months ago
3D Human Body Modeling Using Range Data
For the 3D modeling of walking humans the determination of body pose and extraction of body parts, from the sensed 3D range data, are challenging image processing problems. Real b...
Koichiro Yamauchi, Bir Bhanu, Hideo Saito
ACII
2007
Springer
16 years 23 days ago
Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters
Abstract. Artists use words, lines, shapes, color, sound and their bodies to express emotions. Virtual humans use postures, gestures, face and voice to express emotions. Why are th...
Celso de Melo, Ana Paiva
ICCV
2005
IEEE
16 years 6 days ago
Exploring the Space of a Human Action
One of the fundamental challenges of recognizing actions is accounting for the variability that arises when arbitrary cameras capture humans performing actions. In this paper, we ...
Yaser Sheikh, Mumtaz Sheikh, Mubarak Shah