Sciweavers

11589 search results - page 306 / 2318
» Human computation
Sort
View
AFRIGRAPH
2004
ACM
15 years 12 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
CAD
2007
Springer
15 years 6 months ago
Automatic body feature extraction from a marker-less scanned human body
In this paper, we propose a novel method of body feature extraction from a marker-less scanned body. The descriptions of human body features mostly defined in ASTM (1999) and ISO...
Iat-Fai Leong, Jing-Jing Fang, Ming-June Tsai
CVPR
2012
IEEE
13 years 9 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
PAMI
1998
113views more  PAMI 1998»
15 years 6 months ago
Example-Based Learning for View-Based Human Face Detection
—We present an example-based learning approach for locating vertical frontal views of human faces in complex scenes. The technique models the distribution of human face patterns ...
Kah Kay Sung, Tomaso Poggio
PRICAI
2010
Springer
15 years 5 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang