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ECCV
2000
Springer
16 years 8 months ago
Significantly Different Textures: A Computational Model of Pre-attentive Texture Segmentation
Abstract. Recent human vision research [1] suggests modelling preattentive texture segmentation by taking a set of feature samples from a local region on each side of a hypothesize...
Ruth Rosenholz
HRI
2007
ACM
15 years 10 months ago
Experiments with a robotic computer: body, affect and cognition interactions
We present RoCo, the first robotic computer designed with the ability to move its monitor in subtly expressive ways that respond to and encourage its user's own postural move...
Cynthia Breazeal, Andrew Wang, Rosalind W. Picard
CA
2000
IEEE
15 years 11 months ago
A Thin Shell Volume for Modeling Human Hair
Hair-to-hair interaction is often ignored in human hair modeling, due to its computational and algorithmic complexity. In this paper, we present our experimental approach to simul...
Tae-Yong Kim 0002, Ulrich Neumann
AAAI
2000
15 years 7 months ago
Human-Guided Simple Search
Scheduling, routing, and layout tasks are examples of hard operations-research problems that have broad application in industry. Typical algorithms for these problems combine some...
David Anderson, Emily Anderson, Neal Lesh, Joe Mar...
CHI
2008
ACM
16 years 6 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay